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Rules: Science Fiction

 

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Chapter Links

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blackdot.gif (109 bytes) What?  You want links?  There's only four paragraphs in the chapter fer cryin' out loud. blackdot.gif (109 bytes) --
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whitedot.gif (109 bytes) The science fiction scenarios actually require very little additions to the rules. Most of the equipment charts include equipment for use in futuristic scenarios. Plotlines can be easily gained from any number of stories and/or movies. The most important part is to decide what technological level you want your science fiction scenario to fall in.

On the equipment tables are listed items of all tech levels. Your campaign should only include those items that you feel should exist at the time period you are playing. Decide at what technology level you want your scenario or campaign to start, and place it in any century you feel is appropriate. Remember that scientific skills of characters will be operating at this level.

You may like to come up with new skills that you feel would be present in your futuristic society.

Feel free to develop strange creatures to inhabit alien worlds. Nonhuman characters may be run, at the referee's discretion. As a general rule each plus given to a statistic for a nonhuman should have an equal minus on some other statistic.

Previous: Non-Humans & Monsters
Next: Magic

All Content 1986-2001 Tai-Gear Simulations

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